Examples
Worked Intent Forge examples spanning Beginner → Intermediate → Advanced. Pick by what you want to learn or by what your project shape needs.
[ Examples ]
Worked examples, beginner to advanced
Each example is self-contained: drop the actor in a level, hit Play, and inspect the agent in the Live Inspector. Examples are sorted by difficulty. If you've finished the Quickstart and want to dig deeper, start with Hello-World or Sandbox.
Beginner
Hello, Intent Forge
The smallest possible agent — one goal, one action. Whole archetype in 20 lines. Verify your install and feel the model click.
Sandbox — hunger loop
Two actions (Cook / Eat), one sensor. The simplest agent that makes a real decision. Ships as a drop-in C++ actor.
Intermediate
Patrol / Chase — anti-flap A/B
Two goals, four toggle configurations. Watch flap appear and disappear as you enable each anti-flap family. Drop-in C++ actor.
Companion AI — follow, help, retreat
Three goals competing on priority + interruption. The genre most punished by flap.
Town NPC — eat, sleep, work
Needs-driven utility NPC. Three needs decaying at different rates. Sims/RPG/survival shape.
Custom executor
Build a UMoveToLocationExecutor from empty file to working. The most-common 'how do I extend the framework?' walkthrough.
Advanced
Guard — patrol, investigate, pursue
The canonical F.E.A.R. demo. Three escalating goals, sensor fusion, goal commit floor preventing pursue thrash.
Squad coordination
Two agents share a coordination fact to split flanks. Per-unit planners stay independent.
Replicated Patrol — multiplayer
Server-authoritative AI in a replicated actor. Server plans; clients observe CurrentAction via UE replication.
Skill ladder
The examples build on each other in a deliberate order. If you've just finished the Quickstart, this is the recommended path:
You can skip around — each example is self-contained, but the order above introduces concepts incrementally.
What's still missing
A demo level with multiple agents interacting (companion + town NPCs
- guards reacting to each other) is planned (Linear: INT-13) but not shipped yet. When it lands, this index will get a "Take the full tour" link at the top.